

There are some sections these can be divided into. The Localization file for the game's current build, as well as even its very first build in some cases, includes many strings of text that are left unused in the final game or describe things not even implemented. Within the localization there also exists a string for when a Camping Skill's effect requires a specific quirk, but this isn't actually supported. This was later removed, and much later replaced with the Shrieker, a boss which spawns when you have lost enough trinkets of a high enough rarity and can be killed multiple times to re-obtain them.Ĭamping buffs used to last until the next camp, as the localization implies. You used to be able to keep your party's trinkets if they were all killed in battle. Originally, the Penance Hall in the Abbey could apply a damage debuff on heroes who spend a week within it. There is also an unused heirloom that was likely related to this older system. Though there's still some preference to the loot it'd spawn within the dungeon and to the offered heirlooms on boss quests, this system is no more. Until a certain point in time, each dungeon in the game used to reward exclusively one type of heirloom. This can be modded into being operational again, as it is still in the code, the chances of it being used were just set to 0.

However, many characters do have barks related to this, and bosses still disable this act out passively while they are fought. Players reacted negatively to this and Red Hook ended up disabling this feature.

Below is a description of them all, as well as the art they used.Īrt used for every other happening that isn't listed here, aside from Hunger.īefore the "Radiant" Update, the game would display this text box and prevent you from embarking on your quest if you attempted to enter a dungeon with less than 4 heroes.Īt some point in the game's development, it was made possible for an afflicted hero/a hero carrying a certain quirk to act out and force the team to retreat from their current battle. Aside from these, hunger was also present, pretty much exactly like it is in the current game. Originally Hunger wasn’t the only “event” during the dungeon, there were a couple more events which could randomly happen during the dungeon. Eventually characters with such mechanics were added, but not all classes had such innate bonuses that go beyond effects on their skills, and the "Class Bonuses" section was removed. These were planned to explain various bonuses unique to a class, like the Antiquarian's unique loot, even though she was added much later. Heroes' information panels used to have a blank section called "Class Bonuses". The old barks for Abomination and Religious classes refusing to work with each other also still exist in the localization. info file so that she's no longer tagged that way. While this seems normal, since religion in its final form ended up working through tags on each character, it is impossible for the Vestal to not be religious unless one modifies her. The last part can be modded in or replicated into a modded character.Ī camping skill for the Vestal class mentions working only if the Vestal is religious. info files (Detailing stats and other such information) that specify if a character is religious or not, the ability to make camping skills trigger certain effects when used on religious/non-religious characters, and formerly a restriction preventing the Abomination class from going into a quest alongside religious characters. All that remains by now is the tags within character's. Religion was a scrapped system that was supposed to affect heroes more than it ended up doing, according to the developers and some bits of content spread out mostly in the localization. 8.2 Sacrificial Stone's Unused Interactionsĭiscontinued / Unused / Watered-Down Mechanics Religion.2 Discontinued / Unused / Watered-Down Mechanics.
