
The company changed its name to Meta Platforms in late 2021 to emphasize its focus on building the infrastructure to support the metaverse. The latest iteration of its flagship product, the Oculus Quest 2, has received very positive reviews and makes getting into VR even more affordable with a lower price point than its predecessor. In 2017, CEO Mark Zuckerberg said he wants to get 1 billion people using virtual reality. It’s since helped the company develop and market its virtual reality headsets and software. When people realize the potential of the technology and want more immersive VR experiences, more accessories will come into the picture," he added.Meta Platforms, formerly known as Facebook, acquired leading VR technology company Oculus in 2014. “Gloves only provide feedback for the hand.

Tomar said that the adoption of haptic gloves is just the beginning and will lead to demand and development of more such accessories. 75,000 to Rs.100,000 and used with VR platforms like HTC’s Vive, Meta’s Oculus headsets and Microsoft’s Windows. Simulanis, on the other hand, offers its gloves as a standalone offering.
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It includes a VR software platform, VR headset and gloves.
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The company has made its haptic gloves part of a full suite of offerings under its AjnaXR Station. He estimated that around 50,000 students from various technical institutes in India will have access to the gloves by this year-end. The haptic feedback, in turn, provides the user a more “realistic and engaging" experience, he said.īesides companies, educational institutes are also expected to use such gloves for training and skilling.ĪjnaLens’ Tomar said the company is planning to make its gloves available to technical institutes. Talwar said gloves like these allow motion tracking for the user’s entire hand and how it moves, including the fingers. The healthcare and skilling sector are also producing some demand, he said. “The gloves have gathered a lot of interest from many of our existing clients, especially those belonging to the manufacturing sector, like automotive, oil and gas, pharmaceutical, and FMCG," said Raman Talwar, chief executive and founder-director of Simulanis. Developed last year, Simulanis’ gloves are being used for training, operations, repair, and maintenance in refineries, pipelines, retail, and operations-distribution-engineering by the two companies. Noida-based VR, AR startup Simulanis is providing exoskeletal VR gloves called Reflexis to companies like HPCL and Mahindra. Tomar said Tata Motors is also going to use haptic gloves for driving and other simulators.

Vedanta isn’t the only one looking at such experiences.

“The fact that they learn to navigate real-life challenges in the digital space makes the training both safe and cost-effective," a spokesperson for Vedanta said in a statement.

Trainees can now push, pull or rotate levers in the virtual world, and create muscle memory in the process.
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These rigs have 12 types of gears and levers and drivers have to be properly trained in order to use them accurately.Īdding the gloves allows the experience to become “phygital" instead of a purely digital experience. According to industry executives, large companies using VR to train workers on handling complicated equipment in mining, manufacturing, and automotive industries, have started or are planning to use such gloves to improve the learning experience.įor instance, Hindustan Zinc Ltd (HZL), a unit of Vedanta Ltd, began using haptic gloves called AjnaSparsh developed by Mumbai-based VR firm AjnaLens to simulate mining rigs and prepare miners for the same.Ībhishek Tomar, co-founder and chief technology officer at AjnaLens, explained that Vedanta uses large machines, called mining rigs, at its mines.
